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Magicavoxel import bigger 128
Magicavoxel import bigger 128








Works best with materials of type basic of phong. It requires an equirectangular panorama texture. refractionmap can now be defined in the material.

magicavoxel import bigger 128

It requires an equirectangular panorama texture such as the ones found on. reflectionmap can now be defined in the material.simplify can now be defined in the model and material to turn off / on the combining of faces to simplify the model.NOTE: In rare cases this may result in a difference in models created before version 1.2.0 (when resize = bounds was implied). Autoresize = true now becomes resize = model. Resize replaces autoresize which is now deprecated. resize = model / bounds can now be defined in the model to resize the model to its original bounds or the bounds to the model.NOTE: Since flat lighting is the default for materials, you may need to define lighting = smooth to fix your existing models. shell materials now support all four lighting types, flat, quad, smooth and both.lighting = quad is a new alternative to lighting = flat, which makes the quad faces look flat instead of the triangles.When exporting as A-Frame model, the index buffer is compressed, similar to the other buffers, to reduce the A-Frame model size even more. Indexed geometry is now used everywhere, reducing model sizes typically 50% to 75%.Smooth Voxels Release Notes To table of contents▲ Smooth Voxels 1.2.0 (April 3, 2022) Note that the A-Frame javascript export options in the playground do support all material types! When needed, materials can of course be recreated and added in your target environment. glb materials, Smooth Voxels reverses the faces in its models to give the same result. Wireframe is not supported but can be replaced with a transparent texture for a similar effect using transparent = true, side = double, alphatest = 0.0001.Įventhough side = back is not supported by.Material types matcap and normal will produce an error when exporting to.Only material types standard and basic are fully supported.

magicavoxel import bigger 128

glb file format does not allow for some of the material types and options for some material types: To start without model and material settings, just clear the editor before loading a new. That way you can edit your model in MagicaVoxel, reloading in the playground to see the result without losing your materials. The palette index is stored with the color id, e.g. vox models.Įverytime you reload your model you keep the SVOX model and material settings which are linked to the palette indexes in your. The Smooth Voxel Playground also allows you to convert MagicaVoxel. The Smooth Voxel Playground allows you to load and save Smooth Voxel Models and convert images into Smooth Voxel models. Always try to use the smallest model size and fill all interiors (more voxels, but less faces). For best performance when using models in a game or scene, reducing materials to a minimum (preferably 1) is most important, but reducing face count also helps.

magicavoxel import bigger 128

The playground shows after every render how many materials and how many faces (triangles) were created.










Magicavoxel import bigger 128